![]() When facing some unique cavalry like Cataphracts and Tarkans, Coustilliers can still beat them, and they even cost less.Īt most times, Cavaliers are preferred in the Castle Age, but if the enemy is an archer- or some infantry–based civilization, Coustilliers perform better than Cavaliers, since their charge attack will be deadly for most archers, and to some degree infantry. Despite being subpar from Burgundian Paladins, they can still defeat Celtic and Byzantine Paladins, and crush all non–Bulgarian Cavaliers. Also, they do not have to be upgraded in the Castle Age, while the Cavalier upgrade needs some time to research. However, Coustilliers have a significant advantage, as their cheap cost will make them easier to mass. While the Coustillier can rival the Burgundian Cavalier (+5 HP), the Elite Coustillier steeply falls off compared to the Paladin (+15 HP and +1 pierce armor ability to retain value in sustained combat and against buildings), even before considering the cheap Paladin upgrade. Factoring in charge attacks in sustained combat, the standard version has +1.19 attack and the Elite version has +1.42 attack. Also, Coustilliers have fewer hit points. This is due to its inferior normal attack and rate of fire compared to the Knight-line. If used for sustained attacks, Coustilliers are inferior to Cavaliers and Paladins, even if the Charge attack is taken into account. ![]() An Elite Coustillier can kill a Monk in two hits (one charged, one normal), but if a Monk successfully converts a Coustillier, the newly converted unit will attack their fellow cavalry with their charge, potentially ruining the momentum of the attack. Monks are also a good counter, as a lone non-Elite Coustillier will always need at least three attacks to kill a Monk with Sanctity, though two charged attacks will take a Monk out. Because of this, the best counters against Coustilliers are Camel Riders, Paladins and Eagle Warriors to a degree, or by outnumbering them with Halberdiers. This quirk makes Coustilliers extremely useful against slow-moving units as well however, micromanagement is very important. One way to maximize the usefulness of its charge attack is by Hit-and-Run, and this way, Coustilliers are able to diminish even armies of Halberdiers if the timing of the charge is correct. The Charge attack does not affect buildings and is not triggered when Coustillier is attacking them. It takes 40 seconds for the ability to be recharged for both Elite and non-Elite Coustillier. entering the attack animation), it takes 0.6 sec for the Coustillier to inflict its first charged blow (marked with a unique attack animation) after which the animation switches to regular, and the Coustillier deals usual damage. Upon catching up with the enemy unit (i.e. ![]() When trained, Coustilliers have their charge built up at maximum. The effective charge attack is the result of subtracting the total armor value (including upgrades) of the target unit from the coustilier's base attack + charge bonus + attack upgrades. The Coustillier can charge its attack up to +20 (+25 for Elite) melee damage (with base melee damage inflicted as well).
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