![]() The tip of the horn forms a sharp point, easily penetrating the defenses of unwary enemies. The horn can reach lengths of 5 feet and is made of hardened keratin, rather than bone. ![]() At a weight of 10,000 pounds, this massive beast packs a powerful punch when it charges. STR 21 (+5) DEX 8 (-1) CON 15 (+2) INT 2 (-4) WIS 12 (+1) CHA 6 (-2) Senses Passive Perception 11 Languages - Challenge 2 (450 XP) Proficiency Bonus +2 Charge. The Elasmotherium stands 7-feet tall at the shoulder and reaches lengths of up to 16-feet long. Rhinoceros Large Beast, Unaligned Armor Class 11 (natural armor) Hit Points 45 (6d10 + 12) Speed 40 ft. Str 21 Dex 8 Con 15 Wis 12 Int 2 Cha 6 Senses: passive perception 11 Languages: error Challenge: 2 Traits Charge. The horn is used for defense of its territory and mates, and for driving away competitors in their grazing grounds. Unaligned Armor Class: 11 (natural armor) hit Points: 45 (6d10 + 12) Speed: 40ft. Long legs allow Elasmotherium to gallop like a horse, charging full-speed at its enemies in order to gore them with its horn. In northern lands, a white Elasmotherium was considered to be an omen of a harsh winter.ĭistinguished by a massive horn on its head, the Elasmotherium is the size of a mammoth and covered in a grey-brown fur. They have been known to sweep riders from their horses with their horn and toss them into the air repeatedly until the rider is killed.Īncient tales describe the Elasmotherium as an intelligent beast, able to distinguish right from wrong, and representations of it were placed in courtrooms and on the caps of judges. If something threatens the herd, the females will circle the young, while the males will seek out the intruders. But be careful, for these creatures are highly territorial, and will attack if you enter their domain. If the base creature already has one or more of these special qualities, use. Spell resistance equal to the creature’s HD + 5 (maximum 25). Two curving horns rise from the tip of its elongated nose.Ī giant beast grazes peacefully with its herd. A fiendish creature retains all the special qualities of the base creature and also gains the following. This creature has massive legs and a stout body with a thick coat of brown fur. The stunned creature can repeat the saving throw on each of its turns, ending the effect on a success. Hit: 34 (4d12 + 8) bludgeoning damage and the target must succeed on a DC 17 Constitution saving throw or be stunned for 1 minute. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. If the target is prone, the Elasmotherium can make stomp on the target as a bonus action. If the Elasmotherium moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. The Elasmotherium deals double damage to objects and structures. The Elasmotherium has advantage on Wisdom ( Perception) checks that rely on smell. When it is harassed or annoyed, a rhinoceros lowers its head and charges.Ī rhinoceros deals 4d6+24 points of damage when it makes a charge.5e SRD > Creatures > Rhinoceros, Elasmotherium These statistics can describe any herbivore of similar size and similar natural weapons (antlers, horns, tusks, or the like). The statistics presented here are based on the African black rhino, which is 6 to 14 feet long, 3 to 6 feet high at the shoulder, and weighs up to 6,000 pounds. The rhinoceros is infamous for its bad temper and willingness to charge intruders. Str 26, Dex 10, Con 21, Int 2, Wis 13, Cha 2Īlertness, Endurance, Improved Natural Attack (gore) 16 (-1 size, +7 natural), touch 9, flat-footed 16
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